A groundbreaking R&D collaboration driving product, technology and process innovation in gaming.

InGAME establishes a creative research and development centre around the experience and expertise held in the Dundee Games Cluster. Its mission is to drive products, service and experience innovation across the Dundee games sector and act as model for UK-wide games sector innovation.

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News & Events

With so much happening in the Games Sector it can be hard to keep up! Let us help you stay up to date with our dynamic news and events feed.

Can AI be a collaborator rather than a usurper? Our very own Lynda Clark, fresh from her Artistic Award win from @BL_Labs, leads the InGAME Insights Series at 5.30pm on 26th November. Developed with @Creative_Dundee, it's free with pizza and drinks on us! bit.ly/2q5F9T4 pic.twitter.com/S0NOED1Rxr

About 3 weeks ago from InGAME's Twitter via Twitter Web App

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InGAME Partners

InGAME is led by Abertay University, in partnership with the University of Dundee and the University of St Andrews, in collaboration with local and international industry stakeholders.

FAQ

How will InGAME deliver on its purpose?

The primary purpose of InGAME is to increase the value and scale of the cluster. This will be achieved through a combination of the following priority areas:

Creative experimentation. InGAME will create mixed teams from enterprises and the universities to develop prototypes and proof of concepts utilising new and emerging game technologies. The teams will explore new audiences and interdisciplinary working relationships as well as creating new content and models for gaming.

Exploiting innovation. InGAME will identify and exploit technical and process innovations that have potential value as a standalone product/service in their own right, via cross sector engagement, and develop solutions to enhance opportunities for incremental innovation to be used to drive disruptive innovation.

Sector intensification. SMEs in the sector need organisational development support that allows for cooperative engagement to provide scale while firms retain independence and innovative, outward-looking potential. InGAME will establish new modes of collaboration, facilitate diversity, improve access to high cost development services and develop tools and processes that locate commercial viability at the heat of game design and development.

How can I access InGAME funding and facilities?

The InGAME R&D Voucher Scheme will allow organisations and professionals engaged in game development, or with game developers, to access InGAME’s facilities, resources and expertise. The purpose of the InGAME R&D Voucher Scheme is to establish new modes of industry-academia collaboration and support applicants in the rapid prototyping of innovative new gaming products, services, experiences, processes, audiences and markets.

Any micro enterprise, SME and third sector organisations can apply to the voucher scheme, providing their main company operations are in the UK and that the application proposes an R&D partnership with InGAME related to games and media enterprise.

The voucher scheme will launch in summer 2019 and full details on the application process will be published in due course.

Who are the InGAME team?

Sean Taylor, Project Director, is an award-winning project director with 20 years of experience in the design and development of digital interactive entertainment products and services. He is best known for his work at DMA Design on the original Grand Theft Auto and, during his role of Executive Producer at Denki, the BAFTA-winning casual game, Quarrel.

Sean is supported by eight dedicated R&D Fellows, each with their own specialism ranging from data driven design, technology exploitation and sustainable creative business strategy. We are grateful for the support of the University of Abertay, University of Dundee and University of St Andrews and Industry partners who will be providing access to expertise, resources and services to meet our mission.

If you want to be express your interest in any of the above opportunities or to keep up to date on the latest news from InGAME, please complete our enquiry form.

What is the Creative Industries Clusters Programme?

InGAME one of nine creative clusters formed as part of the Creative Industries Clusters Programme (CICP) which brings together world-class research talent with companies and organisations from across the UK’s four nations in a first-of-its kind research and development investment. CICP is managed by the Arts & Humanities Research Council as part of the Industrial Strategy. For more information on the programme please visit https://creativeindustriesclusters.com/.

Contact Us

InGAME is led by Abertay University, in partnership with the University of Dundee and the University of St Andrews, in collaboration with local and international industry stakeholders.

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