InGAME is delighted to be supporting V&A Dundee’s first video game commission, Plaything, developed to complement their next exhibition Videogames: Design/Play/Disrupt. The exhibition runs from the 20th April to 8th September 2019 and InGAME will be providing technical and production support for Plaything for the duration of the exhibit.
Plaything is a colourful web-based game, with a blend of hand-crafted animation and interactive generative art, allowing you to create a small animated character from a series of geo-metric shapes. The game has been created by two first time collaborators, filmmaker Will Anderson and game maker Niall Tessier-Lavigne, who we interviewed below.
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V&A Dundee requested the support of InGAME from the early commissioning stage. Our involvement allows us to demonstrate the resources that make us a valuable resource to Dundee video games companies. A group of first and fourth year students from Abertay University were given the opportunity to playtest an early build of the game, with the developers particularly keen to gauge the player’s emotional response to their character. By providing opportunities like this, InGAME is helping develop the local talent pipeline as students learn how to work to an industry identified brief. The testing also helps to de-risk the production process for two local creators, giving them the confidence to launch their first collaborative endeavour at an internationally recognised exhibition.
The work further strengthens our partnership with V&A Dundee, who will provide their Design for Business services on our behalf as part of the full suite of R&D solutions available from InGAME. Access to Design for Business scheme will be allocated as part of our R&D voucher application scheme set for launch in summer 2019.
Russell Dornan, Digital Producer at V&A Dundee, has produced a series of lovely articles tracking the development of Plaything which is well worth a look. To buy tickets for the V&A’s new exhibition, ‘Videogames: Design/Play/Disrupt’, please click here.